Original Air Date: January 09th, 2009 (Revised Today!)
Lost Kingdoms is a pretty unique title for the GameCube, and was billed as one of the first RPGs available for the system (I would loosely consider this an (J)RPG, but the system was starving for them and it was generally marketed as an exclusive RPG). Playing as the attractive Princess Katia, you leave the comfort of your cushy castle to go on a journey to conduct some pretty serious business. You see, “The Land of Argwyll”, has been threatened for years by a mysterious black fog that destroys everything it comes in contact with. While searching to find a solution to the problem, Katia’s father failed to return home over an extended period of time, so Katia goes to look for him and stop the source of the problem. While naive and clueless regarding what to do, she possesses great courage and a sacred artifact known as the “Runestone”, which allows her to use cards and the powers of mighty beasts. She doesn’t have much help outside of a mysterious old woman named Gurd who trains her to properly use the runestone.
An interesting idea for a card game, Lost Kingdoms plays a bit like an RPG and an action game. You go through different areas in a mission-like fashion and can summon a variety of monsters to come to your aid and do different things. There are three main types of cards: Weapon Types, Summon Types, and Independent Types. Weapon cards are monsters you have control over and can be used repeatedly; they require more precise control than other card types. Summon Cards can usually only be used once and attack in place of Katia; she disappears and is safe from harm until the attack is done. Independent Cards are monsters you place on the field who fight on their own using A.I.; their longevity is determined by how well they fend attacks and how well you assist them. You can also use “Capture Cards” to capture weakened enemies you fight, turning them into cards.
Battles are fought in real-time, though the sequel to this game, Lost Kingdoms II, eliminates battle zones altogether and is more seamless. You can only use so many monsters per mission, so you have to strategize as well and take advantage of every enemy weakness (which can be exploited through a few basic elemental principles) and opportunity to do well. You can shop for new cards and cards can also earn experience (when they get enough, they can transform into new cards). Katia herself does not fight. When she runs out of cards, she’s doomed. The sequel takes more advantage of the numerous possibilities that can stem from its gameplay system.
This video has been revised at higher quality and now covers the end of the first level with various short transitions (a few things were left behind to fit it in fifteen minutes) Enjoy.
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